Game-making guides from Game Builder Agent
Levels, scores, leaderboards, ads, two-player play: short, concrete articles on the parts of a game that come after the first playable version.
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Add a leaderboard to your game: from a scores table in the preview to a live top ten on phones
The exact request that gives a mobile game a scores collection with test rows, how the test-data switch and the real backend differ, and the rules that stop a leaderboard filling with junk.
Ads and in-app purchases in a game built from a prompt: AdMob banners, interstitials and Play Billing
Where ads fit in a small game, how AdMob ids and Play Billing products are wired in by chatting, what the preview simulates versus what the installed build shows, and the Play rules that decide gateway versus billing.
Levels and a difficulty curve from one prompt: how to describe them so they come out right
How to ask for levels, a speed ramp, star ratings and a level map in a prompt, what the preview shows, and how to fix a curve that spikes — with the exact sentences to type.
Two-player games from a prompt: one phone, two thumbs — and the step to online rooms
How to describe a same-phone two-player game (split touch zones, turns, a shared timer) so the controls come out right, how to test it in the preview, and what changes when the second player is on another phone.